Animation (ANM)

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Individualized mentoring and portfolio review
Individualized mentoring and portfolio review

ANM 101: Basic Principles of Animation I Using Maya (30 hrs.)

A hands-on exploration of the basic principles of animation involving timing, weight, spacing, arcs, squash and stretch and the relationship to appeal and composition. You will explore the basic principles using the animation tools and functionalities in Maya.

Software used: Maya

Prerequisites: A basic understanding of the Maya interface and familiarity with a 3-D package.

Formats Offered: O, R, H

ANM 102: Basic Principles of Animation II Using Maya (30 hrs.)

A hands-on exploration of the principles of posing and performance with a biped rig. Topics covered include: follow through and overlapping action, simple wave action, and C to S shapes. You will perform all the exercises using the animation tools and functionalities in Maya.

Software used: Maya

Prerequisites: ANM101 or equivalent experience

Formats Offered: O, R, H

ANM 103: Biped Rig Mechanics Using Maya (30 hrs.)

A hands-on exploration of the techniques and principles of performance in animation using a biped rig. You will also create a simplistic walk cycle using basic walk mechanics and the animation tools and functionalities in Maya.

Software used: Maya

Prerequisites: ANM102 or equivalent experience

Formats Offered: O, R, H

ANM104: Biped- and Quad-Locomotion Using Maya (30 hrs.)

A hands-on exploration of the issues relating to biped walk mechanics and how to troubleshoot common problems. You will also study the principles of animal anatomy and locomotion and create poses and a walk cycle using a quadruped rig.

Software used: Maya

Prerequisites: ANM103 or equivalent experience

Formats Offered: O, R, H

ANM 111: Acting in Animation (15 hrs.)

A lecture/demonstration/practicum exploration into the principles of acting through the study of genres, archetypes, character arcs, and improvisation. You will also learn the elements of visual storytelling and how to elicit memorable performances out of your animated characters.

Prerequisites: None

Formats Offered: O, R, H

ANM 120: Intro to Animation Using Blender (30 hrs.)

A hands-on exploration of the basic principles of animation involving timing, weight, spacing, arcs, squash and stretch and the relationship to appeal and composition. You will explore the basic principles using the animation tools and functionalities in Blender.

Software used: Blender

Prerequisites: A basic understanding of the Blender interface and familiarity with a 3-D package.

Formats Offered: O, R, H